ByDan O'Halloran, writer at
Writer. Father. Gamer. Geek. Not necessarily in that order. @danoh
Dan O'Halloran

As part of League of Legends' 10th anniversary, Riot revealed the game currently clocks a stunning 100 million active users every month. An active user is defined as an account logging into the game at least once every 30 days.

We knew the game's impact has been enormous, but we haven't seen updated user numbers since 2014. Now that we know just how much it's grown, we decided to look at just how ginormous League of Legends has become. And damn, the numbers are staggering.

A Phenomenon In the East and the West

So how big is a 100 million player base? It's about 1.38% of planet Earth's population battling it out on Summoner's Rift. That's more people than 184 of the 196 countries in the world – League sits just above Ethiopia's 99.5 million person population.

It's even more impressive in Asia. According to a survey conducted at the end of last year, more than 10% of all of Korea plays the game as well as 5.8% of China. Realize that China has a population of 1.357 billion, so 5.8% of that is 81 million. If that number is correct, China makes up the bulk of League's phenomenal numbers.

Who Are The People Playing League?

According to the EEDAR's report on eSports in 2015, 72% of LoL players are men, while 28% are women. The average age of a League player is 25.8, making them older than most other gamers in similar titles except Call of Duty and Starcraft, both of which have been around for a decade. It would seem the teenage toxic stereotype that the game has become known for might be slowing down because those teens have been growing up while playing the game.

LoL players also play more than gamers on similar titles (hello, 45-minute matches) and are more involved in eSports culture. This could be because Riot built, controls, and hosts a massive eSports league and owns most competitive matches.

The King of the eSports Hill

DOTA 2, League of Legends' next closest competitor in the MOBA genre, revealed just 13 million monthly active users in June. World of Warcraft stopped releasing their subscriber numbers last November at 5.5 million monthly subs (after an all time high of 12.5 mil).

Blizzard's Overwatch likely has 10-15 million players and continues to grow, and an April Q1 investor call showed Hearthstone to have 50 million players. Basically, all other competitors combined still don't reach League's player base, even if you stacked a few of them together.

So much for Reddit's constant lament that LoL is dying...

Most Streamed Game Every Week

Players love to watch LoL streamed. The latest weekly report from Gameloco has LoL at the top of the viewership charts with almost 20 million hours of streaming video watched. Far in second place is Counter Strike: GO with almost 9 million hours viewed and then Hearthstone, WoW, and DOTA 2 with 7.7, 6.5, and 5.7 million hours watched.

Now that we're heading into LoL World's Championships, these streaming numbers are only going to grow.

What's Next For League of Legends?

When Season 6 ends in November, Riot has announced plans to make a pass at the Assassin class. They are going to focus on big changes for just a few champs and tweaks for the rest. Until then, you have the World Championship kicking off September 29 through October 29.

If you're looking to jump back into the game, we have guides for the best champions in every position for you to check out :


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