At this weekends EB Expo in Sydney, Australia, I was given the chance to play the Clockwork Mansion mission within Dishonored 2. After a short wait (gotta love that express line) we had just 30 minutes to attempt to complete two main objectives: Find Anton Sokolov, and hunt down Kirin Jindosh, the creator of the Clockwork Soldier.
Emily Is A Beast
Playing as Emily Kaldwin, I descended into the madhouse that is the Clockwork Mansion, with its constantly changing architecture and hidden enemies. With switches in plain sight and hidden in the walls and floors, you can make your way through the mansion by any number of routes. However, at many times I was faced with the dreaded Clockwork Soldiers rising up out of the floor whenever I flicked a switch.
This allowed me to test some of Emily’s new abilities, markedly her Shadow Walk, which allows you to enter a shadowy bestial phase for around 10 seconds to sneak past your enemies. It is also good for dealing massive damage to a single enemy (tearing them apart,) but that would result in you returning to your human form more quickly. I also got the opportunity to play around with Emily's Domino ability, and I must say it was quite enjoyable. By linking an alive-yet-sleeping guard and an aware one, from above I was able to kill the sleeping one and watch as the other one simply toppled to the ground, headless.
Brighter And Shinier
The design of the mansion is similar to the buildings that we roamed through within Dishonored 1, albeit with brighter elements, complete with collectibles, little snippets of lore about the house, Jindosh’s work and other factoids about the world. While moving throughout the mansion you're given views of bright and shiny metal parts, bits and pieces of the Clockwork Soldiers that Jindosh built his fortune on. It is alien and yet at the same time quite aesthetically pleasing, a bright environment that still feels imminently hostile and unfriendly. This is further accentuated on discovering the laboratory, with its alternating sections and the dissected bodies. Jindosh must be fun at parties.
What is different about the mansion is of course the changing layout of the building, which not only provides a massive boost of re-playability, but also caters to every single play style and chaos level you could think of. On top of this, you have Jindosh in your ear incessantly providing you with narration as if he is watching your every move on a giant screen in his attic. This serves to help with identifying the elements of the mansion as well as to assist you in staying on track with your objectives.
While we were given 30 minutes to attempt to complete two objectives, I was only able to complete one, as I was too busy exploring the mansion and its secrets to actually hunt down Kirin Jindosh. But rest assured, when Dishonored 2 is released on November 11, the Clockwork Mansion will be a worthy puzzle, full of lore, tricks, and enemies for you to tackle.
Tell me what you're most looking forward to about the new Dishonored 2 in the comments section below.