ByJonathan Reetun, writer at Creators.co
I'm basically Bear Grylls except I stay inside and play games. @jreetun www.thepopcrater.wordpress.com
Jonathan Reetun

I used to think I was pretty immune to horror games; then, on Halloween, I decided to play Resident Evil Remastered. I didn't get very far as my tweet below will illustrate:

But here I am, writing a review about the #ResidentEvil7 teaser demo. Why? Because I’m a bloody lad who drinks beer, watches football, and shouts, "I’m walking here!" at passing cars — that’s why. Little did I know that all my faux bravado would not save me, not in the Bakers’ home…

Graphics And Atmosphere

Let me start with the easiest bit: The game looks amazing. Much of this can be accredited to Capcom’s RE Engine, which has allowed the title to buff up its fear factor by creating an eerily realistic setting, with lighting and texture assisting in immersing the player in the game. This is further emphasized throughout the small space you inhabit within the demo, with perhaps my favorite element being the manipulation of light to create an all too familiar, yet nonetheless disturbing opening shot of a sitting room.

The RE Engine has allowed for some beautifully creepy environments.
The RE Engine has allowed for some beautifully creepy environments.

The game is not just terrifyingly pleasing to the eyes, though, with sound used to utterly break you down into a 26-year-old who is too afraid to open a virtual door. As you maneuver through the abandoned farmhouse (or what seems to be abandoned), you will hear footsteps, furniture crashing, and something snarling. The sounds are choreographed expertly, working to disorientate you as the player tries to second guess where it's safe to move. Like I said, it breaks you down.

The final thing I want to touch upon regarding the atmosphere is demonstrative of how the Resident Evil franchise has gone back to its roots and developed the horror aspect of the game. Some features of the demo reminded me of the #PTDemo, along with titles like Slender Man or even Outlast coming to mind, with the flashlight being your sole source of light, the use of a first-person framing to maximize that immersive factor, and simple tricks to make you simply groan to yourself in pure discomfort. This is further epitomized in the use of the mannequins, and I think that is all I want to say about that; you should go and play the demo to see for yourself!

Read more about #ResidentEvil7:

Overall

Granted, this is just a demo of the full title; what lurks within this demon seed of a game suggests that Capcom has heard the disgruntled murmurs of its fans and returned to the mechanics that hurtled the Resident Evil franchise to stardom all those years ago.

I’m not a fan of horror, it seems. but even I am waiting impatiently for the game to be released on January 24 — albeit from behind the sofa whilst I quietly sob.

You can pre-order Resident Evil 7: Biohazard or download the demo here. What do you think? Have you already played the demo? Let us know in the comments and why not follow me on Twitter @jreetun — Twitter said if I don’t get more followers then they’re going to start taking fingers…