I was able to pick up my edition of Dishonored 2 today, in its shiny new #steelbook. I sat down with my life-sized Corvo mask and clicked on to #Netflix (those download times are killer). Once it was finally ready to go, I launched right in.
Upon entering the new world, one of the first things you notice in this series is that it is so much brighter and more detailed in this installment, yet it still captures the danger and mystery of the first #Dishonored. There are still hidden occult places to find, a new plague (stay away from the buzzing) and dangers to traverse.
Choose Your Player (As Long As I Am Player One!)
One of the most important things about Dishonored 2 is the fact that you are able to play as either Emily or #Corvo, as either daughter or father. The choice is entirely yours, the only difference being their powers and the dialogue that will change throughout the storyline. However, you will not get to choose a new character for alternating missions; whoever you choose at the beginning of #Dishonored2 is who you will be required to complete that particular story with, the other becoming indisposed during your foray.
Of course the Outsider had to make an appearance, but he is slightly different to how he was in the first game. For one, his voice has changed, and doesn't have the apathetic, dulcet tones of Corvo's guide anymore. The new Outsider does not have a bad voice, but it will take some time to get used to (I definitely prefer the old one). However, his personality is still the same, with his vague mumbo jumbo that references your choices and how interesting they are, and his monotoned expression.
One thing is different, though — besides the scenery of the Void — and that is the fact the Outsider offers you a choice. I was playing through as Emily, so I'm not sure if it changes, although I assume it wouldn't, but the Outsider offers you a pick between utilizing powers or not. The choice is entirely yours, but you will have to live with it throughout the entirety of the game, or one of the three save files you now have.
The Boat Is Still There
Your mode of transport into the depths of the missions and the secret places of Dunwall and Karnaca is still a boat. A cool-looking boat, but a boat nonetheless. However, this time it is not piloted by Samuel the boatman, a beloved figure in the initial game, but is instead controlled by an NPC known as Meagan Foster, a one-eyed, one-armed boat captain who is quite important to Emily and Corvo throughout the game. Not to spoil it, but she is a secret agent of the Outsider — probably — I mean, probably not. A one-armed beauty is interesting and all, but still probably boring to the Outsider.
Cutscenes And Mission Briefs
One thing I was insanely happy about was the appearance of #cutscenes, little noir movies that almost looked as if they were drawn and thrown together like a flip-book. I like it. With the voice over of either Emily, Corvo, or whoever is providing mission information at the time, you can learn a fair bit of preemptive info on your target and the assignment at hand.
On top of this, certain missions provide you with something akin to a mission brief, where an NPC gives you all the details you will need. This serves to break up the game and introduce a fair bit of depth throughout the campaign, which even though I have not played for too long, is quite refreshing.
They Can Talk! (That's Right, Fool!)
Thats right folks, Emily and Corvo can now talk. They have voices — the Outsider has truly blessed them in Dishonored 2. While you play through the new game, you can interact with the civilians you discover and have conversations with them. On top of this, Emily/Corvo will talk to themselves when you take down/kill an enemy, or even while just observing traps and the state of the city. It is really quite cool to hear their commentary on the messed-up world they inhabit.
For all you fans that have picked up Dishonored 2, how are you liking it so far? And for all those who haven't picked it up, are you convinced to delve into the occult world of Dishonored 2?