ByJosh, writer at Creators.co
Josh is the owner of Game-Wisdom, where he examines the art and science of games through posts, podcasts and videos.
Josh

Killing Floor 2 is the follow-up to the popular mod-turned-full-game Killing Floor. Developer Tripwire Interactive has spent the last few years working on the sequel and taking it to #earlyaccess. With the game finally release to market, we have a title that is blast from the past — yet kind of ends with a whimper.

Zed Or Alive

As with the first game, the story goes that the world is under siege from undead, #zombie-like creatures called Zeds. You play as a mercenary whose job it is to take these guys out as they come in a series of waves. Just like Killing Floor, you can dress up your characters with various accessories that are purely cosmetic.

You can choose from different wavelengths and difficulties that determine the variety and strength of the enemy. You and your team will have to survive each wave and then book it to the arms dealer to resupply. At the end of each game, your team will face off in one of two possible boss fights currently in the game.

Horde-based shooting is the name of the game.
Horde-based shooting is the name of the game.

The first thing you’ll notice that's different from the original #KillingFloor are the enhanced graphics. The new #UnrealEngine 3 looks amazing and the deformations are particularly gory. As with the first game, there is a progression system to reward all your bloodshed.

Nice And Perky

Killing Floor 2 has different perks available for you to play. Each one offers a variety of bonuses on level-up and a preferred class of weapons to use (with exception to the scavenger). Every five levels you’ll unlock one of two enhanced perks you can equip to your character.

More importantly, each level-up will enhance your base damage and other attributes. You literally can’t survive on the higher difficulties without having the bonuses to damage and a well-prepared team.

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The system is a good start, but is noticeably basic compared to other games. With only two choices every five levels, you really don’t get the ability to fine-tune your play style. It almost feels like there should have been fewer classes with more options to personalize your play. Perhaps a support class, explosives/fire, a melee and a military one.

The perk system is a good idea, but a limited one.
The perk system is a good idea, but a limited one.

Without a variety of persistence, Killing Floor 2 becomes very repetitive and takes me to my main problem with the game.

Been There, Killed That

Killing Floor 2’s gameplay doesn’t feel all that different from the first game. Since the original mod was released, there have been many games with evolved and elevated mechanics. Killing Floor 2’s only innovation is a #pvp-based mode.

There just isn’t anything new to discover in the game and everything feels lacking in the content department. It needs to be mentioned, however, that the game does have a full economy system offering micro transactions with which you can buy new cosmetic items.

Given the amount of time in early access, I was expecting more growth in terms of reasons to play, challenges, and enemy design. As I mentioned, the class design doesn’t provide the players with much depth.

From what I’ve seen, matches tend to focus on a medic, demolitionist, berserker and firebug. It’s indicative of poor design that everyone goes for those classes above all else, as they have the best in terms of utility and teamsmanship. The leveling feels like an arbitrary way of locking the players from doing the higher difficulties instead of providing more variety.

The game needs more variety in terms of situations and enemies
The game needs more variety in terms of situations and enemies

I like the redesigns of the #bossfights that give them a bit more strategy, but that kind of thinking should have been extended out toward the maps and regular enemies as well.

The maps themselves lack any real sense of personality; one hallway that you camp will be just the same as any other hallway.

Washing The Floor

Killing Floor 2 is an exciting 30 minutes of play that quickly grows tiresome. The original game was heavily supported after release, and I assume the same will happen here. If you have friends looking to relax with a #horde of Zeds, Killing Floor 2 is a great game. Unfortunately there just isn’t enough meat for a sustained experience at this time.

Have you played Killing Floor 2? Share your thoughts in the comments section below.

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