ByShelby Steiner, writer at Creators.co
I'm a Computer Science student who loves writing about video games and gaming culture... and nerdy things. I also have my own blog as well.
Shelby Steiner

Dungeons & Dragons has had a profound impact for the better on the way I play video games. But if you talked to me a little over a year ago about playing a #tabletop game, I would've politely tried to weasel my way out of that conversation. The premise of sitting down with other people and doing what I felt was a lesser version of gaming was a waste of time. The idea that there were others like me that also played #dnd was laughable.

Granted, I had the incorrect notion of the reach that D&D has in the world of geekery, for the most part.

Nowadays, my wife and I both take part in two D&D campaigns, and have been having a blast. One we started last year shortly after we moved. We've completed "The Lost Mines Of Phandelver" and have moved on to "Princes Of The Apocalypse." Our other group, that we have just recently kicked off, is a homebrew campaign from the twisted mind of one of our friends.

But I digress. Allow me to get back on topic.

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D&D Taught Me About Metagaming

#Metagaming is where the player abuses the rules or knowledge of the game to attain a benefit that he or she shouldn't have. In video games, this would be the equivalent of using strategy guides, walkthroughs, and exploits to min/max your way through. Keep in mind, if this is something that you do, that's perfectly fine. For me, however, it takes away from the experience.

I've spent a great deal of my gaming life bending the rules in a game to gain a benefit that I shouldn't have. Nowhere was this more evident, and funny, than when CD Projekt patched The Witcher III: Wild Hunt to include a tax collector that punishes players who abused pearl prices in Novigrad.

Source: Softpedia https://goo.gl/R3Vklc
Source: Softpedia https://goo.gl/R3Vklc

The fix was hilarious enough that I didn't care I was being penalized, but it occurred to me I had breached some sort of barrier in the game.

Later, while playing D&D, the #dungeonmaster informed us that metagaming would not be tolerated. Old me might've been miffed about it, but after being restricted in D&D, I started imposing those same restrictions to the rest of my gaming life.

I've discovered that by not using knowledge that I'd gained about my games to exploit some sort of weakness or optimize my #playthroughs, I became more invested in my gaming. I ended up having more fun not steamrolling through each game I'd played after learning to accept the restrictions that are placed upon me. I learned that while I may be able to make tons of cash by abusing a game's economy, it doesn't add anything to my experience at all.

Role-Playing Makes Things More Fun

Before D&D, I would start a game like #Skyrim or #MassEffect with the intention of playing a character with the stats that would make things as easy as possible. Mass Effect in particular I would play as a Soldier class, and I'd almost always play as a character with heavy armor in Skyrim. Sure, the ability to play that way is perfectly within my rights as a gamer, but it made things less interesting.

Multiple playthroughs of both games led to me eventually getting bored because I'd inevitably fall into the same patterns. I'd always max out Smithing and Alchemy to level up in Skyrim, and took actions that I knew would be ideal for increasing my Renegade or Paragon levels in Mass Effect, regardless of what that would lead to. It was so boring, though!

Now, when I make a character in a game, I consider their background and temperament. I figure out their alignment and use that information to mold how they'd react in certain situations. Would my ruthless #CommanderShepard — the butcher of Torfan and military hard-ass — be respectful to his commanding officer? Would my Imperial character join the #Stormcloaks, since he was wrongly imprisoned by his own people? What would Jensen do?

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Would he take the Companion Cube?
Would he take the Companion Cube?

To me, the restrictions of morals and ethics make my choices more interesting. Sure, I could make Jensen swipe everything that isn't nailed down, but would he steal from his desperate and oppressed fellow augs? Would a by-the-book Shepard accept money from a criminal in return for killing someone? Would Marcus really kill innocent civilians in San Francisco if it made it easier to complete a job?

Role-playing now gives me a little more to consider when playing through different games, instead of doing things that I know will give me some sort of benefit regardless of the implications.

I've Stopped Using Subtitles

This is going to sound a little strange, but after playing D&D, I've decided to stop using subtitles in my games. Hear me out (heh)...

Listening to the DM and other players has been an enlightening experience to me. Now, obviously, I'd be required to pay attention to other people playing with me and the DM (since nobody has invented a system to create subtitles in front of my face yet). However, that same mentality has only recently bled over into my gaming habits.

Still from "Freaks and Geeks."
Still from "Freaks and Geeks."

I've personally found that getting rid of subtitles has led to a much less distracting gaming experience. Now I'm able to focus on the environment and characters, looking for emotions and social cues that developers have grown more capable of mimicking within their games. It has led me to becoming far more immersed in my gaming experiences, much to the chagrin of my wife, who doesn't like trying to wrest my attention away from the screen.

No More Abusing Game Saves

Much like in life, D&D doesn't generally lend itself to do-overs. If you do something stupid and get stomped by an enemy, you have to live with the consequences.

Video games have enjoyed a different approach for a long time, though. In most games, if you screw up, you can just load an earlier save and carry on. However, despite my continued loathing of the rogue-like genre, I've grown to begin accepting the outcomes of my decisions in video games, especially on first playthroughs.

If I accidentally kill someone important, use an item that I should've saved, or do something immensely stupid that gets me hammered into the ground like a fencepost, I accept the consequences. This acceptance of my decisions has led to me being more careful and appreciative of choices in video games.

Have you played D&D? What are some things you do that you've carried over into your video game habits? Are there any other things that you do to enhance your gameplay?