Silksong has been talked about for so long that it can start to feel unreal, which is kind of strange when you pause and think about it. For many players, Hollow Knight: Silksong isn’t just another indie game. It’s directly connected to what the original promised, and that’s a lot to live up to. It comes after one of the most loved modern metroidvanias ever made. That’s a tough follow-up. Long waits tend to twist situations like this. They invite rumors, and over time those rumors turn into stories people repeat like facts, often without questioning them.
Anyone who spends time on Reddit or Discord has probably seen the wild claims about Hollow Knight: Silksong. The familiar threads pop up again and again. People argue about the price, how big the game will be, and what content it will really have. DLC is a constant topic. Some say it’s basically DLC itself. Others are sure it will launch with paid expansions right away. A few even assume that a lower price would mean the game is smaller or unfinished, which feels like a stretch.
That kind of confusion matters more than it first appears. It shapes expectations and trust, and it often decides whether players feel disappointed later. For streamers and content creators, it affects how and when they plan coverage. It also feeds into wider talks about indie pricing and respect for developers, and those conversations spread quickly. This article is here to slow things down and bring the discussion back to reality.
So what’s actually confirmed? Instead of guessing, the focus is on real statements, actual pricing, and clear details about scope. It also looks at where the Silksong DLC myths came from and why they keep coming back. Along the way, it connects this to broader gaming trends and how people think about indie pricing, which matters more than it sounds. Team Cherry’s way of doing things differently is part of the picture. If you want clear answers without the noise, this is a good place to start.
Hollow Knight Silksong Is Not DLC and Never Has Been
One of the longest‑running myths around Hollow Knight: Silksong is the idea that it began as DLC and somehow turned into a full game. That claim keeps coming back, often in comment threads where it sounds believable at first. The catch is that Team Cherry has been clearing this up for years, and their explanation has stayed the same.
Yes, Silksong did start as a planned expansion for the original Hollow Knight. That part is true. But very early on, the project changed direction. The ideas grew quickly, usually faster than a DLC format can handle, and the scope stopped fitting what “extra content” usually means. The team found themselves building new movement systems, a different playable character, a reworked world structure, and a progression loop that no longer fit the original game. At that point, calling it DLC didn’t really make sense anymore.
Ari Gibson from Team Cherry has said that scope was the deciding factor. That reasoning makes sense when you look at the details. Instead of cutting ideas just to keep a label, the team chose to let the project grow. They wanted a game that could stand on its own, without compromises that might feel awkward later.
What often gets overlooked is how big that shift really was. Hornet isn’t just the Knight with a new skin. DLC usually builds on existing rhythms, but her speed and abilities push combat in a very different direction. Enemies were built around that faster pace, and whole areas exist mainly to show how those mechanics work. Most DLC doesn’t go anywhere near that level of redesign.
We try to price the games at a reasonable level for people, and we have quite a habit of expanding the content to be quite large.
That quote helps explain the intent. Silksong was made as a complete game from the ground up. It doesn’t feel like an add‑on or a remix. From an industry point of view, it crossed from expansion into sequel territory very early.
If you’re curious about the original world and how Team Cherry layers its storytelling, we covered that in the Hollow Knight lore compendium, which works well as a refresher.
So the DLC label stuck mostly because it’s easy shorthand. Easy can be convenient, but here it isn’t very accurate, especially with expectations already running high.
The Real Hollow Knight Silksong Price and Why It Shocked People
One of the biggest talking points around Hollow Knight Silksong has been its price, and it caught a lot of people off guard. When the official number finally appeared, the reaction was immediate. Some players felt suspicious. Others were honestly impressed and a bit stunned, with that short pause where everyone checked again to make sure they read it right. Looking at today’s game market, that kind of reaction makes sense.
Here is what is confirmed.
| Region | Confirmed Price |
|---|---|
| United States | $19.99 USD |
| Europe | €19.99 |
| Japan | ¥2,300 |
At $19.99, the price feels unusually low for 2025. Plenty of indie games with much smaller worlds now launch at $29.99, and seeing $39.99 is pretty normal. Because of that, many people quickly assume that a lower price means a shorter or simpler game. It’s an easy connection to make, even if it’s not always fair.
That assumption has often been wrong. Games like Stardew Valley, Terraria, and the original Hollow Knight all launched at modest prices and then surprised players with how much there was to do. Long playtimes, layered systems, and hidden depth slowly became clear. When you really look at Silksong, it tends to fit that same pattern.
Team Cherry has done this before. The first Hollow Knight launched cheaply and later grew through large free updates that added bosses, areas, and new mechanics. Even long after release, players kept finding new things, which felt generous.
This pricing doesn’t feel like doubt. It more likely shows how the studio thinks about access and who gets to play. A lower cost helps younger players and people in regions where $70 games are simply out of reach.
For streamers and newer creators, a lower entry price means viewers can jump in right away. That often leads to quicker conversations, shared clips, and a more active community. Here, the price doesn’t limit ambition; it points to what the developers care about most.
For more comparisons about indie pricing trends, you can check the NowLoading.co blog or explore the archive for previous analyses.
Breaking Down the Hollow Knight Silksong DLC Myths
The phrase Silksong DLC can spark strong reactions. Some players jump to the idea that paid expansions are coming, while others worry they’ll miss content if they don’t pay extra. It helps to slow down and look at what’s actually known, which, honestly, is very little right now.
At the moment, there’s no sign of paid DLC at launch. There are no store pages pointing that way, and no roadmap has been shared. Team Cherry hasn’t suggested it either, not directly and not between the lines, at least from what’s visible.
What is confirmed feels much more player-friendly. The current plan points to free updates instead of paid add-ons, with no extra purchases attached. It’s simple, clear, and feels refreshing compared to many modern releases.
| DLC Detail | Status |
|---|---|
| Post-launch expansion | Confirmed |
| Price | Free |
| Content scope | New areas and bosses |
Hornet’s adventures continue in our nautically themed expansion, coming free for all players next year.
This matches how the original Hollow Knight was handled. That game received large updates over time, often bigger than expected, and they were free. No season passes, no battle passes, and no hidden catches, which is rare.
So why does this myth keep appearing? Many modern games lean hard on monetization, and players expect it. Mix in a long development cycle and social media that favors loud guesses over quiet fact-checking, and rumors spread fast. Clearing things up early usually helps build trust.
Scope, Development Time, and Why Expectations Are Sky High
The pressure around Silksong didn’t show up all at once. After many years in development, it’s started to draw attention in a way usually saved for much bigger releases. That kind of focus changes how every update feels, whether it’s a big reveal or a small tweak. People notice all of it.
| Metric | Value |
|---|---|
| Development length | About 7 years |
| Original Hollow Knight sales | 15+ million copies |
| Platforms | PC, Switch, PlayStation, Xbox |
Seven years is a long time for a small indie team, and this project was never meant to move quickly. Team Cherry stayed small, avoided crunch, and used the extra time to polish and rethink details again and again, often more than most teams can manage. There were no shortcuts.
Long development timelines can make people nervous, which makes sense. Context matters, though. The studio didn’t scale up; they chose careful iteration over speed, which often leads to tighter design with fewer compromises. Slow, but steady, in my view.
That long runway also pushes expectations higher. Players now expect something special, and even other developers have delayed releases to avoid overlapping. That reaction says a lot.
Our initial plan was to launch it this September, but after the announcement of Silksong, we are fully aware that our game wouldn't have the visibility it deserves.
Silksong is being treated like a major event, with attention usually kept for blockbuster titles. And yet, here we are.
Why Team Cherry’s Model Feels Rare in Modern Gaming
What stands out first is the lack of pressure. In a space where many modern games chase repeat spending, cosmetics and boosters appear almost everywhere, often tied to paid expansions that keep rolling out. Team Cherry, in my view, usually picks a different path and sticks with it. No side steps, no surprise charges.
The model itself is simple on purpose. They sell the game at a fair price and later add real value through meaningful updates. Instead of loud marketing pushes, they often rely on word of mouth. That clear choice feels nice, especially for players worn down by constant upsells.
Over time, this approach builds long-term trust and lets communities grow on their own. Players feel respected, which can lead to loyalty, fan art, deep lore talks, and natural promotion that money can’t really buy, and that tends to last.
Mental wellness ties into this more than people think. Games without nonstop monetization feel calmer. You play because you want to, not because pop-ups push you.
Accessibility improves too. Lower prices and free updates help more players stay involved, including younger gamers and those in regions with weaker currencies.
Silksong fits this approach so far, with no real signs of sliding into aggressive monetization. Simple again, right down to just playing.
What We Still Do Not Know and Why That Is Okay
There are still plenty of unknowns around Hollow Knight Silksong, and yeah, that can make some fans uneasy, which makes sense. Waiting is hard, especially when excitement keeps growing and you catch yourself checking for updates more than you meant to.
We still don’t know if there will be more than one DLC pack, and there’s no clear schedule beyond the first expansion. Bigger questions, like how big the endgame really is, are also unanswered. This kind of open-ended waiting often lasts longer than people expect, and that’s what seems to bother fans the most.
What matters more, at least to me, is how this uncertainty is handled. Team Cherry has avoided making big promises and skipped strict timelines, which often break anyway. That choice keeps the focus on making a good game instead of racing a clock.
Uncertainty isn’t the same as being misleading. Team Cherry has stayed consistent about sharing news only when something is actually ready.
In a social media world built on constant updates, silence can feel frustrating, we’ve all been there. Still, it helps protect the final game from rushed promises. And for fans who enjoy theory crafting, this quiet stretch can even be part of the fun, as long as guesses are clearly marked as guesses.
How Hollow Knight Silksong Fits Into Content Creation and Streaming
For streamers and new creators, Hollow Knight Silksong often works as a long‑tail game. Instead of a quick spike, it usually grows at a steady pace, which fits regular schedules well, especially when there’s no pressure to rush the ending. It’s the kind of game you can return to without viewers drifting away.
A lot of that comes from how exploration games tend to age on streaming platforms. Shared discovery, boss fights that take a few tries, lore chats, and those calm moments when the map finally makes sense help keep people watching. Those smaller wins matter here more than nonstop hype, and Silksong follows that flow.
Another plus is flexibility. Early on, first‑playthrough streams draw attention. Over time, challenge runs, theory videos, speedrunning, and mod discussions show up as the community digs in.
The fair price helps too. More viewers can play along, which usually lifts chat energy and makes relaxed community runs easier.
For creators already covering action or character‑driven games, the crossover feels natural. Guides like the Moon Knight Marvel Rivals guide show how character mastery content clicks when fans are truly invested.
Common Questions and Quick Myth Checks
These questions keep coming up, and you’ve probably noticed. So here are straight answers.
Is Silksong Hollow Knight 1.5? No. It has new mechanics, a different protagonist, and a changed world structure. That puts it in sequel territory, not a remix.
Is the price a red flag? Not really. It matches Team Cherry’s usual pricing, and they’ve been consistent across past releases.
What about microtransactions? There’s no sign of them so far, and this stuff often leaks early.
Is free DLC confirmed? Yes. At least one free expansion is confirmed.
Does silence mean trouble? Usually no. Team Cherry often goes quiet for long stretches, then releases after those gaps.
FAQs (You get it)
So Silksong is a standalone game and treated as its own release. It isn’t DLC. It started that way, but Team Cherry later confirmed it would launch separately.
I think the $19.99 price shows Team Cherry wants the game to be easy to get and worth playing for a long time.
There’s still no news about paid DLC, and I believe the first announced expansion will be free for everyone.
Exact size comparisons aren’t confirmed yet. Still, I think the long development time and enemy variety can make it feel big to you.
Usually, yes, it’s worth it for you: exploring and boss fights fit long streams, and built-in lore keeps chat active.
The Bottom Line on Silksong Myths
Hollow Knight Silksong draws a lot of chatter because people truly care about it. That kind of attention is normal and hard to avoid with games people love. It’s expected. Still, clear info really helps here, especially when excitement starts filling in missing details.
What we actually know is pretty straightforward. Silksong is not DLC, and its price has been kept low on purpose. Free expansions have always been part of Team Cherry’s approach, and many of the scarier rumors usually come from guesses instead of real info (that’s just how the internet works).
In a market packed with heavy monetization and rushed releases, something that shows up almost every week, Silksong is taking a quieter, more careful route. Over time, that choice has slowly raised expectations. You could say that’s a good issue to have, even if it brings extra pressure.
For players and streamers, there’s space to relax and plan without stress. There’s no real need to panic. As release gets closer, it usually helps to stay curious but realistic and keep facts separate from hype. Take a breath. When Silksong finally arrives, most people will likely want to take their time anyway, games like this tend to be better when they aren’t rushed.



