The Complete Guide to Stranger Things' Pop Culture DNA: Every Movie, Game, and Show That Inspired the Duffer Brothers
The NowLoading Team
Gaming Writer
Archive Notice: Wayback archive for convenience purposes, originally written by The NowLoading Team

When Matt and Ross Duffer created Stranger Things, they didn't just make a TV show - they built a love letter to the entire landscape of '80s pop culture. From Stephen King novels to John Carpenter films, from Dungeons & Dragons to Silent Hill, the Duffer Brothers have openly discussed the vast tapestry of influences that shaped their supernatural phenomenon.
When Matt and Ross Duffer created Stranger Things, they didn't just make a TV show - they built a love letter to the entire landscape of '80s pop culture. From Stephen King novels to John Carpenter films, from Dungeons & Dragons to Silent Hill, the Duffer Brothers have openly discussed the vast tapestry of influences that shaped their supernatural phenomenon.
The Master Blueprint: Core Influences
Stephen King - The Foundation
The Duffer Brothers have repeatedly cited Stephen King as their north star. The influence is everywhere: from the small-town setting terrorized by supernatural forces to the group of misfit kids at the story's heart. Specific King works that shaped Stranger Things include:
- IT - A group of outcast kids battling an ancient evil in their hometown
- The Body/Stand By Me - The coming-of-age journey mixed with darker themes
- Firestarter - A young girl with psychokinetic powers pursued by a shadowy government agency
- The Mist - Interdimensional monsters invading our world
- Carrie - Telekinetic powers manifesting during adolescence
Steven Spielberg - The Visual Language
If King provided the narrative DNA, Spielberg gave Stranger Things its visual soul. The Duffers studied Spielberg's approach to filming wonder and terror through a child's eyes:
- E.T. The Extra-Terrestrial - Kids on bikes, government agents as antagonists, hiding a supernatural being
- Close Encounters of the Third Kind - Communication with otherworldly entities through lights
- Poltergeist - Suburban horror, communication through television static, a child trapped in another dimension
- Jaws - The unseen menace and small-town dynamics
John Carpenter - The Atmosphere
John Carpenter's influence permeates the show's atmosphere, from the synth-heavy score to the creeping dread. The Duffers specifically drew from:
- The Thing - Paranoia, body horror, and the fear of infiltration
- The Fog - Atmospheric horror and small-town terror
- Halloween - The suburban nightmare and stalking evil
Gaming's Crucial Role
Dungeons & Dragons - The Framework
D&D isn't just a game the kids play - it's the lens through which they understand their adventure. The Demogorgon, Mind Flayer, and the entire concept of the Upside Down as an alternate plane of existence all come directly from D&D lore. The game provides both the vocabulary and the strategic framework for how the kids approach their supernatural problems.
Silent Hill - The Upside Down
The Duffers have explicitly stated that Silent Hill was a major influence on the Upside Down. The foggy, ash-filled alternate dimension mirrors Silent Hill's Otherworld - a dark reflection of reality where nightmares manifest. The organic, membrane-like growth covering surfaces in the Upside Down directly echoes Silent Hill's rust-and-blood aesthetic.
The Last of Us - The Aesthetic
While The Last of Us came out after Stranger Things' initial conception, the Duffers have mentioned being influenced by its approach to environmental storytelling and the way nature reclaims abandoned spaces - visible in how the Upside Down's organic matter spreads through Hawkins.
The Anime Connection
Akira - The Experimentation
The government experiments on children with psychic powers in Stranger Things directly parallel Akira's themes. Eleven's story arc - a powerful psychic child escaping from a government facility - could have been lifted straight from Katsuhiro Otomo's masterpiece. The numbered test subjects (001, 008, 011) even echo Akira's numbered espers.
Elfen Lied - The Escaped Experiment
The Duffers have acknowledged Elfen Lied's influence, particularly in Eleven's character. Both feature young girls with supernatural powers who escape from research facilities, have limited vocabulary, and form bonds with groups of young people who help them navigate the normal world.
The Literary Foundations
H.P. Lovecraft - The Cosmic Horror
The Mind Flayer and the overall cosmic horror elements draw heavily from Lovecraft's work. The idea of an ancient, incomprehensible intelligence from another dimension attempting to break into our world is pure Lovecraftian horror. The tentacled appearance of the Mind Flayer specifically evokes Cthulhu and other Great Old Ones.
Clive Barker - The Interdimensional Gateway
The concept of thin places between worlds and the body horror elements recall Barker's work, particularly the Hellraiser series. The idea that human experimentation could tear open doorways to nightmare dimensions is a very Barker-esque concept.
The Movie Deep Cuts
The Goonies - The Kid Adventure
The group dynamics, the bikes, the adventure through underground tunnels, and the "kids vs. adult threat" structure all echo The Goonies. The Duffers wanted to capture that same sense of kids on a genuine adventure where the stakes are real.
Altered States - The Sensory Deprivation
Eleven's sensory deprivation tank scenes are directly inspired by Ken Russell's Altered States, where experiments with isolation tanks open doorways to other dimensions and states of being.
A Nightmare on Elm Street - The Alternate Dimension
The concept of an alternate dimension where different rules apply and where a malevolent force can attack our world draws from Wes Craven's dreamscape horror. The Upside Down functions similarly to the dream world - a dark mirror where normal physics don't quite apply.
Stand by Me - The Coming of Age
Based on Stephen King's "The Body," this film's influence is felt in the boys' friendship dynamics, the loss of innocence themes, and the nostalgic narration style that frames childhood adventure through an adult perspective.
Television Inspirations
Twin Peaks - The Small Town Mystery
David Lynch's influence is evident in the small-town setting hiding dark secrets, the interdimensional aspects, and the way normalcy and the supernatural collide. The Upside Down shares DNA with the Black Lodge - a strange dimension where conventional reality breaks down.
The X-Files - The Government Conspiracy
The shadowy government experiments, the MKUltra references, and the general conspiracy atmosphere all draw from The X-Files. Dr. Brenner and the Hawkins Lab could easily exist in the X-Files universe.
Freaks and Geeks - The Authentic Teens
While not a genre show, Freaks and Geeks influenced how the Duffers wrote their teenage characters. The authentic dialogue, the social dynamics, and the respect for young characters' emotional lives all show this influence.
The Music Video Aesthetic
The Duffers have cited specific music videos as visual references, particularly Peter Gabriel's "Sledgehammer" for its stop-motion otherworldliness and Duran Duran's videos for their stylized '80s aesthetic. The show's title sequence itself was inspired by the work of Richard Greenberg, who designed the titles for films like Alien, Altered States, and The Dead Zone.
Real-World Inspirations
Project MKUltra
The Hawkins National Laboratory experiments are based on the real CIA mind control program MKUltra, which conducted experiments on unwitting subjects from the 1950s to 1970s. The Duffers grounded their science fiction in this disturbing historical reality.
The Montauk Project
Stranger Things' original title was "Montauk," referring to conspiracy theories about experiments conducted at Camp Hero in Montauk, New York. These alleged experiments supposedly involved psychological warfare, time travel, and contact with alien life.
The Synthesis: More Than the Sum of Its Parts
What makes Stranger Things special isn't just that it references these works - it's how the Duffers synthesized them into something new. They didn't just create a pastiche; they used these influences as ingredients in their own unique recipe. The show succeeds because it understands what made each of these influences work and combines them in unexpected ways.
The genius of Stranger Things lies in how it uses nostalgia as a trojan horse for genuine emotion and innovative storytelling. By grounding their interdimensional horror story in familiar touchstones, the Duffers created something that feels both comfortingly familiar and thrillingly new.
For the Duffer Brothers, these influences weren't just references to sprinkle throughout their show - they were the foundation upon which they built their own contribution to the genre. Stranger Things proves that understanding and respecting your influences doesn't mean being derivative; it means standing on the shoulders of giants to reach even greater heights.
The Living Legacy
Perhaps the most fitting tribute to all these influences is that Stranger Things has itself become a massive influence on contemporary pop culture. The show has inspired countless imitators, revived interest in '80s horror and sci-fi, and proved that audiences are hungry for stories that blend nostalgia with genuine innovation. The Duffers took their love for the media that shaped them and created something that will undoubtedly shape the next generation of creators.
In the end, Stranger Things is proof that great art doesn't emerge from a vacuum - it's built on a foundation of influences, references, and homages, all filtered through a unique creative vision. The Duffer Brothers didn't just list their homework; they showed us why these stories mattered to them, and in doing so, made them matter to us all over again.
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The NowLoading Team
Gaming journalist and writer. Passionate about gaming culture and technology.