ByJacob Peach, writer at Creators.co
Witcher, Player, Monster Slayer. Check out my twitter page at @PeachyBaws!
Jacob Peach

We all know the feeling, a new game just got announced, and it looks awesome! You follow all of the news, watch all of the trailers, and the hype train storms full steam ahead towards release day.

And then suddenly, boom. The game's cancelled. Months of anticipation, all for nothing. The pre-order disappears from you basket, and once again you find yourself thinking "Dammit, I really wanted to play that one", but you know you never will.

Over the years, this feeling has become all too common with gamers across the globe, as stellar-looking titles get dropped time and time again by publishers for a variety of reasons.

Here's five of the best cancelled games that we'll never get to play:

'Fallout Online'

Via www.rockpapershotgun.com
Via www.rockpapershotgun.com

Fallout Online was a massively multiplayer online roleplaying game in development by Masthead Studios in 2009. The game was intended to be huge, supposedly having around 65,000 square miles of space to explore, all filled to the brim with characters and quests for players to encounter.

The franchise has never had an online focus, as have sought instead to push the boundaries of single player roleplaying, a decision which has gone down well amongst fans of the franchise. However, there are those who have suggested that a Fallout MMO would be a welcome addition to the already flourishing franchise, in a similar style to that of .

Cool guys don't look at the camera Via wwww.primagames.com
Cool guys don't look at the camera Via wwww.primagames.com

However, between 2009 and 2012, a number of legal disputes between Bethesda and Interplay (the company who was meant to publish the Fallout MMO) led to the cancellation of the project, with Bethesda receiving the full rights to the Fallout Online game for two million dollars.

It's safe to say that if Bethesda ever did decide to release Fallout Online, then the world would probably come to a stand still for a few days as people everywhere suddenly "fall sick" and need a few days (or weeks) off work...

Explaning why you've had two weeks off work when the Nintendo Switch releases. Via www.imgur.com
Explaning why you've had two weeks off work when the Nintendo Switch releases. Via www.imgur.com

'Scalebound'

Damn, Paarthurnax got ripped Via www.forbes.com
Damn, Paarthurnax got ripped Via www.forbes.com

The cancellation of Scalebound was painful for fans everywhere. Scalebound promised an engaging gameplay experience in which players would fight through the world of Draconis, controlling the main character, Drew, and his personal dragon Thuban.

The game looked like a refreshing new addition to an arguably dwindling list of Xbox exclusive titles. Of course, huge Xbox exclusive franchises such as and have provided gamers with stunning and exciting experiences over the years, but many have noted that, when compared to Sony, Microsoft's own line up of exclusive content has been lacking a new blockbuster addition for quite some time.

'Gears of War' has been a key exclusive franchise for Microsoft, but fans still crave more. Via www.pcgamer.com
'Gears of War' has been a key exclusive franchise for Microsoft, but fans still crave more. Via www.pcgamer.com

Scalebound sought to bring an end to this drought of exclusive franchises, and how better to do it than by giving us some badass dragons to battle with! The game would certainly have added a competitive flair to Microsoft's exclusive Xbox content, but unfortunately it wasn't to be.

An announcement on the official website in January 2017 informed fans that the project had been cancelled:

Today, I have a difficult announcement to share that affects our fans, Microsoft Studios team and a valued partner. After careful deliberation, we have come to the decision to end production for Scalebound. This decision was not made lightly. At Microsoft, we remain committed to making Xbox and Windows 10 the best places to play games, and look forward to bringing "Halo Wars 2", "Crackdown 3", "State of Decay 2", "Sea of Thieves" and other great experiences to our fans.

Admittedly, Microsoft still have an impressive roster of new exclusives ahead, but Xbox gamers were understandably still upset by the loss of Scalebound, and we hope that Microsoft can find a way to reinvigorate the range of exclusives they have on offer in order to satisfy the demands of fans who crave more high-quality, exclusive Xbox content.

'Prey 2'

The bigger they are... Via www.gotgame.com
The bigger they are... Via www.gotgame.com

Prey 2 was a sci-fi action game in development by Human Head Studios, in which players controlled U.S. Marshall Killian Samuels. After a series of unfortunate events, Killian ends up on the planet Exodus, working as a bounty hunter.

I mean, just look at how badass the E3 trailer was:

Well, surprise surprise, the project was cancelled. Great.

In a conversation with CNET, VP of marketing for Bethesda Pete Hines said:

"It wasn't up to our quality standard and we decided to cancel it. It's no longer in development. That wasn't an easy decision, but it's one that won't surprise many folks given that we hadn't been talking about it."

Of course, fans were understandably upset by the cancellation of the project, as many had waited a long time for a direct sequel to 2006's Prey. However, Bethesda redeemed themselves for this cancellation with the 2016 announcement of Prey (yes, we know the name is the same, the game is different we promise!), a reboot of the franchise. This certainly boosted fans' spirits, and with acclaimed Dishonored developer Arkane Studios leading the project, gamers are incredibly excited for what the future of Prey has to offer.

If you're curious about the new reboot of the Prey franchise, check out the gameplay trailer below:

'Star Wars 1313'

Boba Fett used flamethrower, it's super effective! Via www.brushonfire.com
Boba Fett used flamethrower, it's super effective! Via www.brushonfire.com

Star Wars 1313 was a gritty action game in development by LucasArts. In the game, players would have controlled a younger Boba Fett, as he investigated a large criminal network in the underworld of Coruscant. In the game, players would get to explore 'Level 1313', the most wretched hive of scum and villainy in all the galaxy.

Via www.giphy.com
Via www.giphy.com

Gamers and Star Wars fans alike were incredibly impressed by the footage shown at E3, and the gameplay trailers resulted in an insane amount of hype for this grittier, more action-packed installment in the Star Wars game universe. The game seemed to be a futuristic hybrid, comprising of elements from games such as Uncharted and Star Wars Battlefront, to provide players with adrenaline-pumping platforming elements, alongside frantic and visceral combat.

The E3 gameplay below really shows off the impressive vision for the game:

Initially, players weren't intended to play as Boba Fett (as you can see in the reveal trailer), but supposedly the decision to let players take control of the infamous bounty hunter was made later on in the game's development. Unfortunately, Star Wars 1313 would never manage to crawl it's way out of the Sarlacc Pit of production, after Disney acquired the rights to the franchise and subsequently cancelled all LucasArts projects.

It's a tremendous shame that we never got to see the true potential of this game in its full glory, but hey, at least we got Kinect Star Wars ...right?

'Silent Hills'

NOPE Via www.pinterest.com
NOPE Via www.pinterest.com

In 2014, PS4 owners were surprised to see a mysterious demo appear on the PSN store, listed only as 'P.T.' (standing for 'playable teaser'). The demo was, quite frankly, a terrifying experience, and fans of survival horror quickly became obsessed with it's mysterious, horrifying, and disturbing gameplay.

In the demo, players would be left to explore a suburban house haunted by a terrifying presence. The demo simply allowed players to explore an L-shaped corridor, with two attached rooms, and a staircase at the end of the corridor leading down to a door. Upon entering the door, players would simply loop back to the start of the corridor, which changed with each loop the player completed.

It's safe to say that the demo had even the most hardened survival horror fans jumping out of their seats, as the malicious spirit of 'Lisa' had a tendency to lurk in dark corners and leap out, or she would simply stand ominously, watching the player, as though daring them to progress.

I guess I'll just be leaving then... Via www.silenthillmemories.net
I guess I'll just be leaving then... Via www.silenthillmemories.net

In the end, it turned out that P.T. was actually a demo for the next installment in the incredibly popular franchise. Silent Hills, the game's official title, would have seen Norman Reedus starring as the main character, and the game itself was set to be produced by legendary game designer Hideo Kojima, alongside film director Guillermo Del Toro.

Dammit Daryl, haven't you got bigger things to worry about?! Via www.ign.com
Dammit Daryl, haven't you got bigger things to worry about?! Via www.ign.com

However, in April 2015, Konami announced that Silent Hills had been cancelled, much to the heartbreak of fans who had heavily anticipated the game ever since the release of P.T.

Although they initially refused to comment on the cancellation, Konami later released a statement to put dismayed fans at ease:

Konami is committed to new Silent Hill titles, however the embryonic Silent Hills project developed with Guillermo del Toro and featuring the likeness of Norman Reedus will not be continued.

This heartbreaking cancellation happened during the infamous dispute between Konami and Hideo Kojima, after reports surfaced that Konami had mistreated him during the development of Metal Gear Solid V: The Phantom Pain. The cancellation of the project was most likely a result of the rising tensions between the two parties, which eventually led to Kojima leaving the company to begin his own game development venture, Kojima Productions.

Luckily, for those who were excited by the prospect of a game directed and produced by Hideo Kojima and Guillermo Del Toro, fans will next be treated to Death Stranding, the mysterious and intriguing project currently being worked on by Kojima Productions. Once again, Norman Reedus will be the face of the game, alongside and star Mads Mikkelsen.

Who even needed Silent Hills anyway?

Do we laugh or do we cry? Via www.tenor.co
Do we laugh or do we cry? Via www.tenor.co

Tough Love

Game cancellations are always a heartbreaking experience for fans around the world. After months of build-up and excitement, it's usually a huge shock to the system to see a title with such huge potential going down in a blazing inferno of muddled development or lack of publisher support.

However, sometimes game cancellations are for the best, as they can bring about incredible changes in the industry. The new , for example, looks like one of the freshest psychological sci-fi games in years, whilst Death Stranding could easily become one of the greatest games of all time simply due to the sheer talent and creative freedom supporting it.

So, don't let these cancellations get you down, because there may be bigger and better projects just over the horizon, and gamers everywhere are certainly in for an astonishing few years, courtesy of the flourishing industry we all know and love.

Which game cancellations broke your heart the most? Let us know in the comments!

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[Image via www.brushonfire.com]

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